Mascot Gaming · all before the round · RTP 95

Mines Blast: mines without a cash-out button, decided before the round

Mascot Gaming rearranged the order of actions across the whole format. Tiles here are not opened one by one - they are marked in advance, 1 to 23 per round, and the result is shown for all of them at once. There are no intermediate decisions, so there is no main temptation of mines either: there is no time to stop, because there is nothing to stop. RTP 95, February 2025, plus ranks and patterns from video games.

95RTP
5x5field
x0.99for the 1st click at 1 mines

Play Mines Blast

Choosing the mine count in Mines Blast: the slider above the grid sets how many bombs sit under the tiles

A different kind of risk, not a cosmetic reshuffle

In ordinary mines the decision is made many times: open a tile, look at the multiplier, decide. That is exactly where the whole strategy of the format lives, and exactly where it collapses most often - because after a lucky tile you want one more.

Mines Blast moves every decision to the start. You mark, say, seven tiles and a mine count, press the stake and see the whole result. Either all seven turned out clean and the payout is yours, or a mine was among them and the round is lost. Nothing happens between those two outcomes.

Because of that the game feels closer to a lottery ticket than to classic mines. The plus is a single and substantial one: the temptation of "one more tile" does not exist by design. The minus is single too: the only working technique of the format, a pre-named exit point, disappears, because there is nowhere to name it - it is the whole round. In effect it is 1Tap Mines with an adjustable mine count.

Multipliers on the 5x5 grid at RTP 95

The studio names the tile count, 1 to 23, but not the mine range, so all twenty-four rows are here. Read the table differently from the neighbours: the "x5" column here is five tiles marked at once, not five decisions in a row.

MinesSafe tiles1st click oddsx1x3x5x10Whole field
12496.0%x0.99x1.08x1.19x1.58x23.75
22392.0%x1.03x1.23x1.50x2.71x285.0
32288.0%x1.08x1.42x1.92x4.80x2185
42184.0%x1.13x1.64x2.48x8.80x12018
52080.0%x1.19x1.92x3.26x16.81x50474
61976.0%x1.25x2.25x4.34x33.62x168245
71872.0%x1.32x2.68x5.89x70.97x456665
81768.0%x1.40x3.21x8.16x159.7x1027496
91664.0%x1.48x3.90x11.56x387.8x1940826
101560.0%x1.58x4.80x16.81x1034x3105322
111456.0%x1.70x6.00x25.21x3102x4234530
121352.0%x1.83x7.64x39.22x10858x4940285
131248.0%x1.98x9.93x63.73x47050x4940285
141144.0%x2.16x13.24x109.3x282302x4234530
151040.0%x2.37x18.21x200.3x3105322x3105322
16936.0%x2.64x26.01x400.6 not that many tiles x1940826
17832.0%x2.97x39.02x901.3 not that many tiles x1027496
18728.0%x3.39x62.43x2404 not that many tiles x456665
19624.0%x3.96x109.3x8412 not that many tiles x168245
20520.0%x4.75x218.5x50474 not that many tiles x50474
21416.0%x5.94x546.3 not that many tiles not that many tiles x12018
22312.0%x7.92x2185 not that many tiles not that many tiles x2185
2328.00%x11.88 not that many tiles not that many tiles not that many tiles x285.0
2414.00%x23.75 not that many tiles not that many tiles not that many tiles x23.75

The numbers are those of any game at RTP 95 on this grid - 1.92x for five tiles at three mines, 16.81x for five at ten. What differs is not the price but how you pay it: all at once. Hence the high volatility the studio states - a round without intermediate exits gives either everything or nothing, and the distribution of results is sharper than in games with a cash-out button.

What is on screen: mines, patterns, ranks

Frames from the Mascot Gaming materials: the mine count choice, preset marking patterns, the rank bar and the look settings.

Choosing the mine count in Mines Blast: the slider above the grid sets how many bombs sit under the tiles
Choosing the mine count in Mines Blast: the slider above the grid sets how many bombs sit under the tiles
Preset marking patterns: a saved arrangement of tiles applied with one press
Preset marking patterns: a saved arrangement of tiles applied with one press
Ranks in Mines Blast: a progress bar that grows with wagering volume
Ranks in Mines Blast: a progress bar that grows with wagering volume
Look settings: grid skins and avatars unlock as the rank grows
Look settings: grid skins and avatars unlock as the rank grows
Mascot Gaming clip: a Mines Blast round from marking the tiles to the blast, half a minute without commentary
Mascot Gaming clip: a Mines Blast round from marking the tiles to the blast, half a minute without commentary

Ranks: a layer from video games and what it does in practice

Bets raise the rank, the rank unlocks new grid skins and avatars. It has nothing to do with payouts whatsoever: no bonuses, multipliers or refunds come with a rank, only looks. The game came out in February 2025, and a layer like that was a rarity in mines at the time.

The mechanism is worth knowing for one reason. Progress that grows with wagering volume rather than results is a way to give a sense of movement where there is none: the round is lost, and the rank bar has grown. It is not a deception - the mechanic is openly described by the studio - but that is how it acts. A rank cannot be counted as part of the value: judge the game by its RTP 95 and by the design of the round, and a grid skin is a grid skin.

Mines Blast against its neighbours on return

The three closest versions by RTP and the shared scenario: three mines, five tiles - here that is five tiles in one marking.

GameRTPHouse keepsx5 at 3 minesMinesCeiling
Mines Blast955%x1.92 not published not published
Mines by InOut Games955%x1.913-2420000 USD
Mines by Turbo Games955%x1.92 not published x456660
Turbo Mines955%x1.92 not published x805001

It suits anyone who knows they have a habit of not stopping: the absence of a cash-out button solves that more radically than any self-discipline. It does not suit anyone who enjoys the process of mines itself - there is nothing to watch here: mark, press, see. For the process go to Hot Mines with its ladder above the grid or to Minesweeper with its path. Mascot serves no public demo - it switches on at the platform.

Mark the tiles and press once

Mines Blast on the platform: the demo switches on with a button next to the game, before any deposit.

Open Mines Blast

What people ask about Mines Blast

How does Mines Blast differ from ordinary mines

In the order of actions. In classic mines tiles are opened one at a time, and you can cash out after each. Here 1 to 23 tiles are marked in advance, before the round, and the result is shown all at once. There is no mid-round cash-out button because there is no mid-round.

What are the preset marking patterns for

So you do not have to place twenty tiles with the mouse every round. A pattern is a saved arrangement applied with one press. It does not affect the result: the mine layout is fixed before the round and does not depend on the marking order.

What do ranks give

Cosmetics: new grid skins and avatars. A rank grows with wagering volume, not with wins, and has nothing to do with payouts. It is a loyalty mechanic familiar from video games, not part of the mathematics.

What is the volatility of Mines Blast

The studio states high, and the game's design confirms it: a round without intermediate exits gives either everything or nothing. The stated RTP 95 is the middle of the set, while the distribution of results is sharper than in games with a cash-out button.

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