BGaming · path · RTP 98.4
Minesweeper by BGaming: a path instead of a grid and a return of 98.4
The only game in the set with neither a grid nor a mine count to choose - and the most generous at the same time: stated RTP 98.4. Instead of a grid there is a path of rows; instead of clicking any tile you pick one tile in every row, and every row holds exactly one bomb. The price of the high return is visible at once too: a multiplier ceiling of 15.11x. The demo opens below, no account needed.

How a round on the path works
The field lies in front of the player as a path running into the distance. Every crosswise row consists of several tiles, and exactly one of them hides a bomb. You pick a tile, take a step, and find yourself on the next row. The multiplier for every row crossed is written right on the field, and the cash-out button is live after any step.
Hence the main difference from the classic grid. There the risk grows on every click: fewer tiles remain, the mines stay. Here the risk is constant - every row holds exactly one bomb, and the row width does not change. The round does not get more dangerous towards the end; it simply lasts. In the demo at the starting settings the ladder begins at 1.23x for the first row and reaches 7.31x by the ninth - all of it visible before the first step.
Two sliders instead of a mine count. Path length from 3 to 15 steps, row width from 2 to 6 tiles. A two-tile row means a step lands about half the time, a six-tile row means almost always, and the price of a step changes accordingly. A short narrow path feels like tossing a coin several times in a row; a long wide one like fifteen almost safe steps with a slowly accumulating sum. The return at both extremes is the same; the shape of the round is entirely different.
Minesweeper demo without an account
Loads from the BGaming server on click, play balance. Start with a five-tile row and a short path - and watch how the ladder is labelled.

Why a high return and a low ceiling go together
A game's return is the average result over all possible outcomes. When one of those outcomes is enormous, it takes a visible share of the overall average, and the rest get less. That is how classic mines works: the row "10 mines, 15 tiles" with its three-million multiplier exists because every short round pays a touch more meanly.
Minesweeper removed that enormous outcome. A 15.11x ceiling means the distribution is compressed: there is no long tail to finance. Everything that remains is spread over frequent small payouts, and the return rises to 98.4. Because of the two sliders the real return drifts slightly around the stated one: different field configurations give slightly different values, and 98.4 is the top of that range.
The practical choice follows directly. If the goal is a long session with minimal losses, Minesweeper fits better than anything in the set: over a hundred bets of ten the game keeps 16 on average, while the Hacksaw build at 92 keeps 80. If the goal is a rare big multiplier, this game is not about that at all: for that go to the classic grid, to Mines+ with its 5070293x ceiling or Turbo Mines with its 9x9 grid.
Frames from the demo
Captured in the BGaming demo; the multipliers are written right on the field.



Minesweeper against its neighbours on return
The three closest versions by RTP. The "x5 at 3 mines" column is empty for the path, honestly: that scenario does not exist in the game.
| Game | RTP | House keeps | x5 at 3 mines | Mines | Ceiling |
|---|---|---|---|---|---|
| Minesweeper | 98.4 | 1.6% | no table | not published | x15.11 |
| Minesweeper XY | 98.4 | 1.6% | no table | not published | not published |
| Mines+ | 97.5 | 2.5% | x1.97 | 1-24 | x5070293 |
| Hot Mines | 97 | 3% | x1.95 | 3-24 | 20000 USD |
Minesweeper came out in April 2016, five years before the wave of instant games that began with Mines by Turbo Games in May 2021. You can tell from the build: the game does not try to be fast, it has no dozens-of-rounds autoplay or bonus buy, but it has an unhurried step animation and an explosion sound that makes a loss almost pleasant to watch. The studio's second path, Minesweeper XY, made the field settings the heart of the game - if you want finer control over the shape of a round, start there.
Like the path? It is on the platform
Minesweeper on the platform with the same RTP 98.4 and the same two sliders as in the demo above.
What people ask about Minesweeper
Why does Minesweeper have the highest RTP
Because the game has a low ceiling. The maximum multiplier here is 15.11x rather than hundreds of thousands as on the classic grid. The studio does not spend its mathematics on rare enormous payouts and returns it in frequent small ones - hence 98.4.
How does the path differ from a 5x5 grid
In the choice. On a 5x5 grid you click any remaining tile. Here every move is a row of several tiles, and exactly one of them holds a bomb. Row after row you cross from one edge of the field to the other, and the multiplier grows with every row.
How is the difficulty set
With two sliders. Path length runs from 3 to 15 steps, row width from 2 to 6 tiles. A narrow row means high risk on every step, a wide one low risk. A long path stretches the multiplier ladder, a short one makes the round almost instant.
When did the game come out
In April 2016. It is the oldest game in the set, older than the whole wave of instant games that began in 2021. The mechanic has not changed since; only the XY version with an adjustable field was added.
Does Minesweeper have a demo
Yes, and it opens right on this page: BGaming serves the demo without an account, on play credits. For this game the demo is especially useful - the path mechanic is harder to grasp from a description than from two rounds.