InOut Games · classic grid · RTP 96
Lucky Mines: the middle of the InOut line, decided by one number
Grid, bomb range, ceiling and interface here are exactly those of the ordinary Mines by the same studio. What differs is one number - stated RTP 96 against 95 - and the picture. It is the clearest example of how choice works in mines: the mechanics do not change by a single tile, yet the long-run result does. This version has an open demo.

An interface built around a single row
Stake on the left, mine count and start button on the right, all in one row at the bottom of the screen. The grid takes the middle, the multiplier shows at the top. The "random tile" and "autoplay" buttons sit next to the grid, which is handier than at neighbouring studios: your hand does not leave one place.
The artwork is restrained - a dark grid, round marks on the tiles, no theme laid over the mechanic. Anyone who wants spectacle from mines should look at Hot Mines with its Mexican cactus or Mummy Mines with its mummy: the engine under the second is different, but the role is the same.
The first click at three bombs pays 1.09x, the third 1.43x, the fifth 1.93x, the tenth 4.85x - one or two hundredths more than the base Mines, and just as much less than Hot Mines. That is the whole difference, and it is an honest one.
Multipliers by bomb count at RTP 96
The same engine as Mines with its published table, so the multiplier tail is truncated the way the studio prints it. Bombs from 3 to 24, a money ceiling of 20000 USD.
| Mines | Safe tiles | 1st click odds | x1 | x3 | x5 | x10 | Whole field |
|---|---|---|---|---|---|---|---|
| 3 | 22 | 88.0% | x1.09 | x1.43 | x1.93 | x4.85 | x2208 |
| 4 | 21 | 84.0% | x1.14 | x1.66 | x2.50 | x8.89 | x12144 |
| 5 | 20 | 80.0% | x1.20 | x1.93 | x3.28 | x16.98 | x51004 |
| 6 | 19 | 76.0% | x1.26 | x2.27 | x4.38 | x33.96 | x170015 |
| 7 | 18 | 72.0% | x1.33 | x2.70 | x5.95 | x71.71 | x461471 |
| 8 | 17 | 68.0% | x1.41 | x3.24 | x8.24 | x161.3 | x1038312 |
| 9 | 16 | 64.0% | x1.50 | x3.94 | x11.67 | x391.8 | x1961256 |
| 10 | 15 | 60.0% | x1.60 | x4.85 | x16.98 | x1044 | x3138009 |
| 11 | 14 | 56.0% | x1.71 | x6.06 | x25.47 | x3134 | x4279104 |
| 12 | 13 | 52.0% | x1.84 | x7.72 | x39.63 | x10972 | x4992288 |
| 13 | 12 | 48.0% | x2.00 | x10.03 | x64.40 | x47545 | x4992288 |
| 14 | 11 | 44.0% | x2.18 | x13.38 | x110.3 | x285273 | x4279104 |
| 15 | 10 | 40.0% | x2.40 | x18.40 | x202.3 | x3138009 | x3138009 |
| 16 | 9 | 36.0% | x2.66 | x26.28 | x404.7 | not that many tiles | x1961256 |
| 17 | 8 | 32.0% | x3.00 | x39.42 | x910.8 | not that many tiles | x1038312 |
| 18 | 7 | 28.0% | x3.42 | x63.08 | x2428 | not that many tiles | x461471 |
| 19 | 6 | 24.0% | x4.00 | x110.3 | x8500 | not that many tiles | x170015 |
| 20 | 5 | 20.0% | x4.80 | x220.7 | x51004 | not that many tiles | x51004 |
| 21 | 4 | 16.0% | x6.00 | x552.0 | not that many tiles | not that many tiles | x12144 |
| 22 | 3 | 12.0% | x8.00 | x2208 | not that many tiles | not that many tiles | x2208 |
| 23 | 2 | 8.00% | x12.00 | not that many tiles | not that many tiles | not that many tiles | x287.9 |
| 24 | 1 | 4.00% | x24.00 | not that many tiles | not that many tiles | not that many tiles | x24.00 |
The columns to the right of RTP are identical across the three games of the line, and that is not a simplification: the games really do share grid, bomb range and payout ceiling. The only working column is the return. Of the three, Lucky Mines sits in the middle, and there is no sound reason to pick it over Hot Mines at 97 - except one: if you dislike the Hot Mines artwork and like the dark green grid.
How studios spread the return across one engine
The InOut Games line shows a practice other studios use too: three games on one engine with a different studio share. At Hacksaw Gaming the build number is right in the name - Mines 94% and Mines Supreme 92%. Here it hides behind different names and pictures, and can be found only in the game help or the platform lobby.
One RTP point is one percent of turnover. Over a hundred bets of ten the gap between 95 and 96 is ten units out of a thousand in the average result. Over an evening you will not see it: the ordinary spread of rounds covers that amount many times over, and which of the two games ends up ahead on a short series is decided by chance. The meaning appears over the long run: a point of return does not fluctuate and cannot be won back, it is subtracted from every bet alike. So the version is worth choosing once and by the number, not by the feel of an evening.
Lucky Mines against its neighbours on return
The three closest versions by RTP and the shared scenario: three mines, five tiles open.
| Game | RTP | House keeps | x5 at 3 mines | Mines | Ceiling |
|---|---|---|---|---|---|
| Lucky Mines | 96 | 4% | x1.93 | 3-24 | 20000 USD |
| 1Tap Mines | 96 | 4% | x1.94 | 3 | x2184.87 |
| Mines by InOut Games | 95 | 5% | x1.91 | 3-24 | 20000 USD |
| Hot Mines | 97 | 3% | x1.95 | 3-24 | 20000 USD |
Inside the line - the middle. Against 1Tap Mines at the same 96 - different games: three mines for good and a one-tap round there, a choice from 3 to 24 and a cash-out button after any click here. If you need a higher return - Hot Mines on the same engine; if you need a ceiling that does not depend on the stake - Mines+.
The dark grid without a theme - it is on the platform
Lucky Mines with RTP 96, bombs from 3 to 24 and a demo one button away from the game.
What people ask about Lucky Mines
How does Lucky Mines differ from Mines by the same studio
In return and artwork. RTP 96 against 95, both on a 5x5 grid, bombs from 3 to 24, a 20000 USD ceiling. Mechanically it is one and the same game, and the difference shows only over a long series of bets.
What is one RTP point worth in practice
Over a hundred bets of ten, one point is ten units of difference in the average result out of a thousand of turnover. Over an evening you will not notice it: it drowns in the ordinary spread. Over the long run it accumulates linearly and at some point stops being invisible.
Does Lucky Mines have a demo
Yes, it opens from the InOut Games showcase without an account and on play credits, and on the platform via the button next to the game window. That is rare for the studio: the public demo link for the ordinary Mines does not respond.
When did the game come out
In September 2023, a month after Hot Mines by the same studio. All three games of the line appeared in 2023 a few weeks apart and share one engine.