Turbo Games · four grids · turbo mode
Turbo Mines: grids up to 9x9, an 805001x ceiling and turbo mode
The first game in the set where the player picks the grid size: 3x3, 5x5, 7x7 or 9x9 with its 81 tiles. Hence the 805001x ceiling, the highest at Turbo Games. The second thing its neighbours lack is turbo mode: the game memorises a set of tiles and repeats it round after round by itself, never asking you on the fourth tile whether to open one more. RTP 95, demo below.

Four grids: more tiles means a longer ladder and a longer round
The panel on the left is one column: grid size first, then mine count, then stake and the turbo toggle. The order is not accidental - in this game the size is chosen first, because both the mine range and the whole multiplier ladder depend on it.
On a 3x3 grid there are nine tiles. Even with one mine the whole ladder fits into eight steps, and the ceiling here is physically capped by the grid size - a mode for very short rounds: two or three clicks and the decision is made. The 5x5 grid is the familiar 25 tiles and the same mathematics as the rest of the set: at 3 mines a click lands 88 times in a hundred, at 10 mines 60; the table below refers to it.
The 9x9 grid is 81 tiles, and this is where the reason to pick the game begins. There are so many safe tiles that a series of twenty clicks in a row stops being fantasy, and the multipliers for such a series add up to six figures. That is where the 805001x ceiling comes from, and why a 9x9 round takes a minute rather than five seconds.
Multipliers on the 5x5 grid at RTP 95
The studio publishes no table; the rows are computed by the format's formula with the last digit rounded, for the classic grid, and checked against the demo of the studio's neighbouring Mines: the first seven multipliers at three mines matched. On 3x3, 7x7 and 9x9 the same formula applies with a different tile count; cells above 805001x are marked as the ceiling.
| Mines | Safe tiles | 1st click odds | x1 | x3 | x5 | x10 | Whole field |
|---|---|---|---|---|---|---|---|
| 1 | 24 | 96.0% | x0.99 | x1.08 | x1.19 | x1.58 | x23.75 |
| 2 | 23 | 92.0% | x1.03 | x1.23 | x1.50 | x2.71 | x285.0 |
| 3 | 22 | 88.0% | x1.08 | x1.42 | x1.92 | x4.80 | x2185 |
| 4 | 21 | 84.0% | x1.13 | x1.64 | x2.48 | x8.80 | x12018 |
| 5 | 20 | 80.0% | x1.19 | x1.92 | x3.26 | x16.81 | x50474 |
| 6 | 19 | 76.0% | x1.25 | x2.25 | x4.34 | x33.62 | x168245 |
| 7 | 18 | 72.0% | x1.32 | x2.68 | x5.89 | x70.97 | x456665 |
| 8 | 17 | 68.0% | x1.40 | x3.21 | x8.16 | x159.7 | cap x805001 |
| 9 | 16 | 64.0% | x1.48 | x3.90 | x11.56 | x387.8 | cap x805001 |
| 10 | 15 | 60.0% | x1.58 | x4.80 | x16.81 | x1034 | cap x805001 |
| 11 | 14 | 56.0% | x1.70 | x6.00 | x25.21 | x3102 | cap x805001 |
| 12 | 13 | 52.0% | x1.83 | x7.64 | x39.22 | x10858 | cap x805001 |
| 13 | 12 | 48.0% | x1.98 | x9.93 | x63.73 | x47050 | cap x805001 |
| 14 | 11 | 44.0% | x2.16 | x13.24 | x109.3 | x282302 | cap x805001 |
| 15 | 10 | 40.0% | x2.37 | x18.21 | x200.3 | cap x805001 | cap x805001 |
| 16 | 9 | 36.0% | x2.64 | x26.01 | x400.6 | not that many tiles | cap x805001 |
| 17 | 8 | 32.0% | x2.97 | x39.02 | x901.3 | not that many tiles | cap x805001 |
| 18 | 7 | 28.0% | x3.39 | x62.43 | x2404 | not that many tiles | x456665 |
| 19 | 6 | 24.0% | x3.96 | x109.3 | x8412 | not that many tiles | x168245 |
| 20 | 5 | 20.0% | x4.75 | x218.5 | x50474 | not that many tiles | x50474 |
| 21 | 4 | 16.0% | x5.94 | x546.3 | not that many tiles | not that many tiles | x12018 |
| 22 | 3 | 12.0% | x7.92 | x2185 | not that many tiles | not that many tiles | x2185 |
| 23 | 2 | 8.00% | x11.88 | not that many tiles | not that many tiles | not that many tiles | x285.0 |
| 24 | 1 | 4.00% | x23.75 | not that many tiles | not that many tiles | not that many tiles | x23.75 |
One mine at RTP 95 is the rare case where the first click, by the formula, pays less than the stake: 0.99x. That is how the studio's share works, and it is the best argument for why nobody plays at one mine. From three mines the ladder becomes meaningful: 1.08x, 1.42x, 1.92x for the first, third and fifth tiles, and 4.80x for the tenth.
Turbo Mines demo without an account
Loads from the Turbo Games server on click. Switch the grid to 9x9 and see what a ladder of eighty tiles looks like.

Turbo mode: promises speed, useful for something else
The mechanic is simple: you mark a set of tiles, set a number of rounds, and the game runs your set by itself. The speed really is higher, but it is also the main risk: stakes leave faster than you can think about them, and in a minute you can wager as much as in ten by hand.
The real use is elsewhere. A pre-named exit point is the only system in mines that works, and it always breaks in the same place: the moment a tile opens well and you want one more. Turbo mode removes that moment: the set is fixed before the round, and it cannot be changed mid-game.
Hence the sensible use. Turn turbo on together with a round limit and an unchanging stake, and never with the intention of winning back. Why the latter fails is covered in the strategies: doubling the stake burns a bankroll in eight losses in a row, and at turbo speed eight losses take under a minute.
Turbo Mines against its neighbours on return
The three closest versions by RTP and the shared scenario on the 5x5 grid: three mines, five tiles.
| Game | RTP | House keeps | x5 at 3 mines | Mines | Ceiling |
|---|---|---|---|---|---|
| Turbo Mines | 95 | 5% | x1.92 | not published | x805001 |
| Mines by Turbo Games | 95 | 5% | x1.92 | not published | x456660 |
| Book of Mines | 95 | 5% | x1.92 | not published | x805001 |
| Mines by InOut Games | 95 | 5% | x1.91 | 3-24 | 20000 USD |
Yes, if you need a big multiplier: 805001x is the second result in the set after 5070293x at Mines+, and it is reached on a grid nobody else has. And yes, if you want to play with grid size: Book of Mines offers the same four sizes in Egyptian dress. No, if return matters: 95 is the middle of the set, and on the classic grid there are better options - Hot Mines at 97 and Mines+ at 97.5. Grid size here is paid for with two and a half points of return, and that is a fair trade, but a trade.
The 9x9 grid is waiting on the platform
Turbo Mines with four grid sizes and turbo mode on a real balance.
What people ask about Turbo Mines
What grid sizes does Turbo Mines have
Four: 3x3, 5x5, 7x7 and 9x9. That is nine, twenty-five, forty-nine and 81 tiles respectively. Classic mines only knows the second size, while here you can shrink the field to nine tiles or stretch it to eighty-one.
What does turbo mode do
It saves your set of tiles and repeats it round after round without any presses. Its use is not speed: repetition takes the decision away from each individual round, which is exactly where a pre-named exit point most often breaks.
How much does the 9x9 grid change the game
A lot. On 81 tiles the multiplier ladder runs many times further than on 25, and that is where the 805001x ceiling comes from. The flip side: the round gets long - to reach an interesting multiplier you need dozens of flawless clicks in a row.
How does Turbo Mines differ from the ordinary Mines by the same studio
In grid sizes and ceiling. The early Mines of May 2021 has one grid and a 456660x ceiling; Turbo Mines of September 2022 has four grids and 805001x. The stated RTP is the same for both - 95.
Does Turbo Mines have a demo
Yes, it opens right on this page from the Turbo Games server, no account, on play credits. All four grid sizes and turbo mode work in the demo the same way as on the platform.