Mines by Turbo Games: where the whole format began
Mines by Turbo Games shipped in May 2021 and remains the earliest mines title on the site. Everything that arrived later - four grid sizes, one-tap versions, Egyptian and Mexican skins - grew from here. None of that is present in the original: a grid, gems, bombs and a cash-out button, a stated RTP of 95 and a ceiling of x456660.
- Studio
- Turbo Games
- Stated RTP
- 95%
- Field size
- 5x5
- Multiplier ceiling
- x456660
- Released
- May 2021
What a round looks like here
Captured in the studio's own demo, on play credits.

The left panel carries everything: stake, mine count and the switch between manual play and autoplay. The grid sits on the right. There is no multiplier ladder above the board the way InOut Games does it - the current multiplier appears in the panel, and following it means pulling your eyes off the tiles.
That is probably the original's main weakness next to the later titles. The game asks you to look in two places at once, and at the exact moment you decide between banking and opening one more, your gaze leaves the grid. The studio fixed this later in 1Tap Mines, where everything sits beside the board.
Studio clip: a round from first click to payout
Ninety seconds that show both the ladder climbing and the round ending.

A verifiable layout and what it means in practice
The words provably fair in a game description are not decoration. They have an everyday consequence.
Before the round the game draws a random value, derives the mine layout from it, and shows you not the layout but its fingerprint. You cannot open the fingerprint in advance, and the game cannot swap the layout after your click either - the fingerprint would stop matching. After the round the original value is published and anyone can recompute it.
The everyday consequence: mines sit where they sit before your first click, which means any service offering to scan the field, reveal safe tiles or predict a layout is offering something impossible. Technically impossible, not merely unlikely.
The second consequence is gentler and more useful. Since the layout is fixed in advance, the order you open tiles in affects nothing at all. Corners, crosses and diagonals are ways to decide faster, not ways to win more often. That is worked through in the strategy breakdown.
Who this version suits
Anyone who wants the bare mechanic with nothing layered on top, and anyone curious about where the format started. The studio demo is open: the game launches from the catalogue page with no account, on play credits.
It does not suit a hunt for a large ceiling. The x456660 here is below the x805001 of Turbo Mines and Book of Mines from the same studio, and well below the x5070293 of Mines+. Nor does it suit a hunt for return: 95 is the middle of this set, not the top.
When was Mines by Turbo Games released
May 2021. It is the earliest title of the format carried here, and the studio built its whole line on top of it: Turbo Mines, 1Tap Mines and Book of Mines all came later.
What is the multiplier ceiling
The studio states x456660. That is lower than the x805001 of the later Turbo Mines and Book of Mines, and the reason is grid size: the early game has one board while the later ones offer four, up to 9x9.
What does provably fair mean here
It is a way to prove the layout did not shift after your click. The game seals the outcome with a cryptographic key before the round and reveals the key afterwards for anyone to verify. The practical upshot: no layout predictor can work, because there is nothing left to predict.
How does autoplay work
You define a set of tiles and a round count, and the game repeats your set on its own. Its value is not speed. Autoplay removes the chance to change your mind mid-round, and mid-round is exactly where a pre-planned exit point usually falls apart.