BGaming · path · two axes of settings

Minesweeper XY: the player sets both sides of the field

BGaming took the path from the first Minesweeper and made its main feature what used to be a setting: you set path length and row width yourself, from 3 to 15 steps and from 2 to 6 tiles. The RTP is the same 98.4, the best in the set. What changes is not the return but the shape of a round - and it changes more than the mine count changes it on a classic grid. Demo below, no account.

98.4RTP

Play Minesweeper XY Demo first

Minesweeper XY in the BGaming demo: the path runs into the distance, every row labelled with its own multiplier

What each of the two axes does

Row width is the risk of a step. In a 2-tile row the bomb is under one of two, and a step lands about half the time. In a 6-tile row it is under one of six, and a step is almost safe. Width does not affect the length of the round; it affects whether the round survives to the end.

Path length is the height of the ladder: from 3 to 15 rows. Length sets how high the multiplier can climb, but with a narrow row the end of a long path is rarely reached: the probabilities multiply, and fifteen steps in a row along a narrow path is a rare event.

The four corners of the settings are four different games. Short and wide - an almost guaranteed small plus. Short and narrow - a coin toss. Long and wide - unhurried accumulation. Long and narrow - a hunt for the top of the ladder. The return of all four is about the same, the feel is entirely different, and the multipliers are written beside every row in advance, before the first step - the exit point here is chosen by eye, not from memory.

Minesweeper XY demo without an account

Loads from the BGaming server on click. Try all four corners of the settings in turn - and it becomes clear which one is yours.

Cover of Minesweeper XY

Field settings instead of a mine count: who else does it

The idea of handing the field size to the player appeared in 2022 at two studios at once. Turbo Mines came out in September 2022 with four square grids: 3x3, 5x5, 7x7 and 9x9. Minesweeper XY appeared in March of the same year and solved the same task differently: the field is not square, and the sides are set separately.

The difference is practical. At Turbo Mines a larger field lengthens the ladder and raises the mine count at the same time, so the modes differ in scale. At Minesweeper XY length and risk are split across two sliders, and you can assemble a configuration a square grid cannot offer: a very long and at the same time safe path.

The flip side is the ceiling. At Turbo Mines it is 805001x; the stated maximum on BGaming's paths is orders of magnitude more modest: the first Minesweeper gives 15.11x. Settings without big risk are paid for with the absence of a big win.

Frames from the demo and the studio materials

The multipliers are written right on the field - you can see it in the frames.

Minesweeper XY in the BGaming demo: the path runs into the distance, every row labelled with its own multiplier
Minesweeper XY in the BGaming demo: the path runs into the distance, every row labelled with its own multiplier
A Minesweeper XY frame from the studio materials: the field at the moment of choosing a tile in the next row
A Minesweeper XY frame from the studio materials: the field at the moment of choosing a tile in the next row

Minesweeper XY against its neighbours on return

The three closest versions by RTP. The scenario "three mines, five tiles" does not exist on the path - the column is empty, honestly.

GameRTPHouse keepsx5 at 3 minesMinesCeiling
Minesweeper XY98.41.6% no table not published not published
Minesweeper98.41.6% no table not published x15.11
Mines+97.52.5%x1.971-24x5070293
Hot Mines973%x1.953-2420000 USD

Who it suits: anyone who wants to control the shape of a round more finely than a single mine-count slider allows, and anyone who plays for a long time - 98.4 is the best return in the set, and the absence of a huge ceiling means the money is spread over frequent small payouts. Pass if you came for a big multiplier: there is none here by the design of the game, and that is a deliberate decision by the studio. For multipliers go to the classic grid, to Mines+ or Book of Mines.

Assembled your configuration? It is waiting on the platform

Minesweeper XY with the same sliders and the same RTP 98.4 on a real balance.

Play Minesweeper XY

What people ask about Minesweeper XY

How does Minesweeper XY differ from the ordinary Minesweeper

The letters XY in the name are the two axes of the field. The ordinary version has settings too, but XY makes them the heart of the game: both sides of the path are set separately, and their combination decides both the step frequency and the steepness of the multiplier ladder.

Which setting is the riskiest

A long path with a narrow row: 15 steps of 2 tiles. Every step lands about half the time, and crossing all fifteen is close to impossible. The opposite extreme is a short path with a wide row: 3 steps of 6 tiles, where the round almost always reaches the end but pays little.

Does the RTP change with the field settings

Slightly. The stated 98.4 applies to some configurations; other combinations of length and width return a touch less. The spread is small, but worth remembering: the number on the shelf is the top of the range, not a constant for every mode.

When did Minesweeper XY come out

In March 2022, six years after the first Minesweeper. That is the same year Turbo Games released Turbo Mines with four grid sizes: two studios independently arrived at the idea that the field settings should be handed to the player.

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