Hacksaw Gaming · Dare2Win · 10000x ceiling
Mines 94% by Hacksaw Gaming: the return is written right on the box
The only game in the set that put its RTP in the title - and that is not marketing but a warning. The studio ships one and the same game in several builds with different returns, and the number in the name says which one is in front of you. This one: 94, a 5x5 grid, a 10000x ceiling. Below you can see where that ceiling starts getting in the way.

One game, several builds: how that works
The practice that makes identical-looking mines games pay differently. Hacksaw Gaming assembles the game in several variants that differ only in the share the game keeps. The casino picks a variant when it connects the game, and the player usually learns of the choice only from the help screen - if they look at all. Here the studio did it differently: the number sits on the cover, and the platform carries both versions side by side - Supreme at 92 and this one at 94.
The practical lesson is wider than one game. If a mines game in a lobby shows no RTP at all, that does not mean it is high: it means it was not shown. The spread across the set runs from 92 to 98.4, that is from 8 to 1.6 percent of turnover, and the gap between the edges matters more than any difference in artwork.
The weak spot here is named honestly by the studio itself: 94 is second to last on return among the seven values in the set. But you know that before the first bet, not after.
Multipliers by mine count at RTP 94 and where the ceiling intervenes
The studio does not publish the mine range, so all twenty-four rows are here. Cells where the formula gives more than 10000x are marked as the ceiling: the game will not pay more.
| Mines | Safe tiles | 1st click odds | x1 | x3 | x5 | x10 | Whole field |
|---|---|---|---|---|---|---|---|
| 1 | 24 | 96.0% | x0.98 | x1.07 | x1.17 | x1.57 | x23.50 |
| 2 | 23 | 92.0% | x1.02 | x1.22 | x1.48 | x2.69 | x282.0 |
| 3 | 22 | 88.0% | x1.07 | x1.40 | x1.90 | x4.75 | x2162 |
| 4 | 21 | 84.0% | x1.12 | x1.63 | x2.45 | x8.71 | cap x10000 |
| 5 | 20 | 80.0% | x1.17 | x1.90 | x3.22 | x16.63 | cap x10000 |
| 6 | 19 | 76.0% | x1.24 | x2.23 | x4.29 | x33.26 | cap x10000 |
| 7 | 18 | 72.0% | x1.31 | x2.65 | x5.83 | x70.22 | cap x10000 |
| 8 | 17 | 68.0% | x1.38 | x3.18 | x8.07 | x158.0 | cap x10000 |
| 9 | 16 | 64.0% | x1.47 | x3.86 | x11.43 | x383.7 | cap x10000 |
| 10 | 15 | 60.0% | x1.57 | x4.75 | x16.63 | x1023 | cap x10000 |
| 11 | 14 | 56.0% | x1.68 | x5.94 | x24.95 | x3070 | cap x10000 |
| 12 | 13 | 52.0% | x1.81 | x7.56 | x38.81 | cap x10000 | cap x10000 |
| 13 | 12 | 48.0% | x1.96 | x9.83 | x63.06 | cap x10000 | cap x10000 |
| 14 | 11 | 44.0% | x2.14 | x13.10 | x108.1 | cap x10000 | cap x10000 |
| 15 | 10 | 40.0% | x2.35 | x18.02 | x198.2 | cap x10000 | cap x10000 |
| 16 | 9 | 36.0% | x2.61 | x25.74 | x396.4 | not that many tiles | cap x10000 |
| 17 | 8 | 32.0% | x2.94 | x38.61 | x891.8 | not that many tiles | cap x10000 |
| 18 | 7 | 28.0% | x3.36 | x61.77 | x2378 | not that many tiles | cap x10000 |
| 19 | 6 | 24.0% | x3.92 | x108.1 | x8324 | not that many tiles | cap x10000 |
| 20 | 5 | 20.0% | x4.70 | x216.2 | cap x10000 | not that many tiles | cap x10000 |
| 21 | 4 | 16.0% | x5.87 | x540.5 | not that many tiles | not that many tiles | cap x10000 |
| 22 | 3 | 12.0% | x7.83 | x2162 | not that many tiles | not that many tiles | x2162 |
| 23 | 2 | 8.00% | x11.75 | not that many tiles | not that many tiles | not that many tiles | x282.0 |
| 24 | 1 | 4.00% | x23.50 | not that many tiles | not that many tiles | not that many tiles | x23.50 |
The number 10000x looks large right up until you compare it with the computation. At 3 mines the ceiling never intervenes: even a fully cleared field gives 2162x, far from the limit. At 5 mines the limit kicks in on the last, twentieth click. At 10 mines it kicks in well before the end: the last tiles in that mode bring nothing but risk, and the multiplier past them grows only on screen.
Hence a rule for Hacksaw's games: the more mines, the earlier the ceiling. It is more useful to play the game as it was designed - short rounds at a low mine count, where the ceiling plays no part. In that mode the two points of return between the builds are the whole difference, and they work in your favour if you picked 94 rather than 92.
Mines 94% against its neighbours on return
The three closest versions and the shared scenario: three mines, five tiles open.
| Game | RTP | House keeps | x5 at 3 mines | Mines | Ceiling |
|---|---|---|---|---|---|
| Mines 94% | 94 | 6% | x1.90 | not published | x10000 |
| Mines by InOut Games | 95 | 5% | x1.91 | 3-24 | 20000 USD |
| Mines by Turbo Games | 95 | 5% | x1.92 | not published | x456660 |
| Turbo Mines | 95 | 5% | x1.92 | not published | x805001 |
Inside the studio the choice is obvious - the alternative returns 92. Inside the set it is not: on the same classic grid there are Hot Mines at 97 and Mines+ at 97.5 with a ceiling hundreds of times higher. The one argument for this version is transparency: a game that prints its RTP in the name removes the main question about instant games - which build you were given.
The 94 build is on the platform
Both Hacksaw builds sit side by side in the lobby; the number in the name will not let you mix them up.
How the game looks in the lobby
Hacksaw serves no public demo, so there is nowhere to capture a gameplay frame. Here is the real cover art from the platform lobby.


Is this the version to play
Inside the studio - yes, because the alternative is worse. Inside the set - only for transparency: for return go to Mines+, for a long ladder to Turbo Mines, and keep this one in mind as the benchmark of honest labelling.
Why is the RTP in the name of the game
Because there are several builds. Hacksaw Gaming ships one and the same game with different returns, and the casino picks which one to install. The number in the name stops a build being swapped quietly: the player sees which version this is right in the lobby.
What is the maximum win in Mines 94%
The ceiling is hard: 10000 stakes. The game does not count past that number, whatever the theoretical multiplier. It is noticeably less than 805001x at Turbo Mines and 5070293x at Mines+, and a limit like that is worth checking before choosing a mine count.
How does Mines 94% differ from Mines Supreme 92%
By two points of return. The first has 94, the second 92, and that is the only substantive difference: both use a 5x5 grid, both have a 10000-stake ceiling, one studio. All else equal, the 94 build keeps 6 percent of turnover against 8 for the second.
What is Dare2Win
It is what Hacksaw Gaming calls its line of instant games - those without reels, where the result is visible at once. Mines is in it alongside a few other formats. The name has nothing to do with the grid mechanic; it is the series' trademark.
Does Mines 94% have a demo
Not on the studio site; the demo switches on at the platform with a button next to the game window, before any deposit. That is why there are no gameplay frames on this page - only the real cover art from the lobby, by which the game is found in the catalogue.