Hacksaw Gaming · Dare2Win · 10000x ceiling

Mines 94% by Hacksaw Gaming: the return is written right on the box

The only game in the set that put its RTP in the title - and that is not marketing but a warning. The studio ships one and the same game in several builds with different returns, and the number in the name says which one is in front of you. This one: 94, a 5x5 grid, a 10000x ceiling. Below you can see where that ceiling starts getting in the way.

94RTP
5x5field
x10000ceiling
x0.98for the 1st click at 1 mines

Play Mines 94%

Cover art of Mines 94% from the casino lobby

One game, several builds: how that works

The practice that makes identical-looking mines games pay differently. Hacksaw Gaming assembles the game in several variants that differ only in the share the game keeps. The casino picks a variant when it connects the game, and the player usually learns of the choice only from the help screen - if they look at all. Here the studio did it differently: the number sits on the cover, and the platform carries both versions side by side - Supreme at 92 and this one at 94.

The practical lesson is wider than one game. If a mines game in a lobby shows no RTP at all, that does not mean it is high: it means it was not shown. The spread across the set runs from 92 to 98.4, that is from 8 to 1.6 percent of turnover, and the gap between the edges matters more than any difference in artwork.

The weak spot here is named honestly by the studio itself: 94 is second to last on return among the seven values in the set. But you know that before the first bet, not after.

Multipliers by mine count at RTP 94 and where the ceiling intervenes

The studio does not publish the mine range, so all twenty-four rows are here. Cells where the formula gives more than 10000x are marked as the ceiling: the game will not pay more.

MinesSafe tiles1st click oddsx1x3x5x10Whole field
12496.0%x0.98x1.07x1.17x1.57x23.50
22392.0%x1.02x1.22x1.48x2.69x282.0
32288.0%x1.07x1.40x1.90x4.75x2162
42184.0%x1.12x1.63x2.45x8.71cap x10000
52080.0%x1.17x1.90x3.22x16.63cap x10000
61976.0%x1.24x2.23x4.29x33.26cap x10000
71872.0%x1.31x2.65x5.83x70.22cap x10000
81768.0%x1.38x3.18x8.07x158.0cap x10000
91664.0%x1.47x3.86x11.43x383.7cap x10000
101560.0%x1.57x4.75x16.63x1023cap x10000
111456.0%x1.68x5.94x24.95x3070cap x10000
121352.0%x1.81x7.56x38.81cap x10000cap x10000
131248.0%x1.96x9.83x63.06cap x10000cap x10000
141144.0%x2.14x13.10x108.1cap x10000cap x10000
151040.0%x2.35x18.02x198.2cap x10000cap x10000
16936.0%x2.61x25.74x396.4 not that many tiles cap x10000
17832.0%x2.94x38.61x891.8 not that many tiles cap x10000
18728.0%x3.36x61.77x2378 not that many tiles cap x10000
19624.0%x3.92x108.1x8324 not that many tiles cap x10000
20520.0%x4.70x216.2cap x10000 not that many tiles cap x10000
21416.0%x5.87x540.5 not that many tiles not that many tiles cap x10000
22312.0%x7.83x2162 not that many tiles not that many tiles x2162
2328.00%x11.75 not that many tiles not that many tiles not that many tiles x282.0
2414.00%x23.50 not that many tiles not that many tiles not that many tiles x23.50

The number 10000x looks large right up until you compare it with the computation. At 3 mines the ceiling never intervenes: even a fully cleared field gives 2162x, far from the limit. At 5 mines the limit kicks in on the last, twentieth click. At 10 mines it kicks in well before the end: the last tiles in that mode bring nothing but risk, and the multiplier past them grows only on screen.

Hence a rule for Hacksaw's games: the more mines, the earlier the ceiling. It is more useful to play the game as it was designed - short rounds at a low mine count, where the ceiling plays no part. In that mode the two points of return between the builds are the whole difference, and they work in your favour if you picked 94 rather than 92.

Mines 94% against its neighbours on return

The three closest versions and the shared scenario: three mines, five tiles open.

GameRTPHouse keepsx5 at 3 minesMinesCeiling
Mines 94%946%x1.90 not published x10000
Mines by InOut Games955%x1.913-2420000 USD
Mines by Turbo Games955%x1.92 not published x456660
Turbo Mines955%x1.92 not published x805001

Inside the studio the choice is obvious - the alternative returns 92. Inside the set it is not: on the same classic grid there are Hot Mines at 97 and Mines+ at 97.5 with a ceiling hundreds of times higher. The one argument for this version is transparency: a game that prints its RTP in the name removes the main question about instant games - which build you were given.

The 94 build is on the platform

Both Hacksaw builds sit side by side in the lobby; the number in the name will not let you mix them up.

Open Mines 94%

How the game looks in the lobby

Hacksaw serves no public demo, so there is nowhere to capture a gameplay frame. Here is the real cover art from the platform lobby.

Cover art of Mines 94% from the platform lobby: the return in the title, a Dare2Win mark beneath it
Cover art of Mines 94% from the platform lobby: the return in the title, a Dare2Win mark beneath it
Clip from a MoonbootMurphy stream: rounds of Mines by Hacksaw Gaming, about two minutes
Clip from a MoonbootMurphy stream: rounds of Mines by Hacksaw Gaming, about two minutes

Is this the version to play

Inside the studio - yes, because the alternative is worse. Inside the set - only for transparency: for return go to Mines+, for a long ladder to Turbo Mines, and keep this one in mind as the benchmark of honest labelling.

Why is the RTP in the name of the game

Because there are several builds. Hacksaw Gaming ships one and the same game with different returns, and the casino picks which one to install. The number in the name stops a build being swapped quietly: the player sees which version this is right in the lobby.

What is the maximum win in Mines 94%

The ceiling is hard: 10000 stakes. The game does not count past that number, whatever the theoretical multiplier. It is noticeably less than 805001x at Turbo Mines and 5070293x at Mines+, and a limit like that is worth checking before choosing a mine count.

How does Mines 94% differ from Mines Supreme 92%

By two points of return. The first has 94, the second 92, and that is the only substantive difference: both use a 5x5 grid, both have a 10000-stake ceiling, one studio. All else equal, the 94 build keeps 6 percent of turnover against 8 for the second.

What is Dare2Win

It is what Hacksaw Gaming calls its line of instant games - those without reels, where the result is visible at once. Mines is in it alongside a few other formats. The name has nothing to do with the grid mechanic; it is the series' trademark.

Does Mines 94% have a demo

Not on the studio site; the demo switches on at the platform with a button next to the game window, before any deposit. That is why there are no gameplay frames on this page - only the real cover art from the lobby, by which the game is found in the catalogue.

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