Belatra Games · 4x4 grid · jackpot

Mummy Mines: the only 4x4 grid in the set and autoplay with a brake

Every version of mines lives on three grid sizes: 3x3, 5x5 and the big squares at Turbo Games. Mummy Mines added a fourth - 4x4 - and it is the only place you can see it. Sixteen tiles give mathematics exactly halfway between nine and twenty-five, and above it sits the same jackpot reel as in Jackpot Mines by the same studio. RTP 97, demo below.

97RTP
3x3, 4x4, 5x5field
jackpotceiling
x1.01for the 1st click at 1 mines

Play Mummy Mines Demo first

Cover art of Mummy Mines from the casino lobby

Why a grid in the middle is needed

The gap between nine and twenty-five tiles is bigger than it looks. A 3x3 grid is nine tiles, and a round on it ends in two or three clicks in any mode. A 5x5 grid is 25 tiles, and a round there can stretch to two dozen clicks. By feel the two modes have nothing in common, though the mechanic is one.

The sixteen tiles of a 4x4 grid close that gap. A round lasts longer than on the small grid but does not turn into a marathon; the multiplier ladder climbs noticeably but does not run into six figures as on 9x9 at Turbo Mines. If 3x3 feels too fast and 5x5 too long, the in-between option exists nowhere else - it can only be had here.

The winning symbol is a scarab, the losing one a mummy with a lit fuse. Belatra carried the character over from its own slot line, and in the lobby the game is recognised at once. A side effect: the mummy is funny, the explosion is cartoonish, and a loss looks amusing rather than annoying - the softer a lost round feels, the easier it is to start the next. Knowing the trick is more useful than avoiding games that use it.

Multipliers on the 5x5 grid at RTP 97

The studio does not publish the mine range, so all twenty-four rows are here, computed by the format's formula. On 3x3 and 4x4 the same formula applies with a different tile count. The jackpot reel is not in the table - it is played out separately.

MinesSafe tiles1st click oddsx1x3x5x10Whole field
12496.0%x1.01x1.10x1.21x1.62x24.25
22392.0%x1.05x1.26x1.53x2.77x291.0
32288.0%x1.10x1.45x1.96x4.90x2231
42184.0%x1.15x1.68x2.53x8.99x12271
52080.0%x1.21x1.96x3.32x17.16x51536
61976.0%x1.28x2.30x4.43x34.32x171787
71872.0%x1.35x2.73x6.01x72.46x466279
81768.0%x1.43x3.28x8.33x163.0x1049128
91664.0%x1.52x3.98x11.80x395.9x1981686
101560.0%x1.62x4.90x17.16x1056x3170697
111456.0%x1.73x6.13x25.74x3168x4323678
121352.0%x1.87x7.80x40.04x11086x5044291
131248.0%x2.02x10.14x65.07x48041x5044291
141144.0%x2.20x13.52x111.6x288245x4323678
151040.0%x2.43x18.59x204.5x3170697x3170697
16936.0%x2.69x26.56x409.0 not that many tiles x1981686
17832.0%x3.03x39.84x920.3 not that many tiles x1049128
18728.0%x3.46x63.74x2454 not that many tiles x466279
19624.0%x4.04x111.6x8589 not that many tiles x171787
20520.0%x4.85x223.1x51536 not that many tiles x51536
21416.0%x6.06x557.8 not that many tiles not that many tiles x12271
22312.0%x8.08x2231 not that many tiles not that many tiles x2231
2328.00%x12.13 not that many tiles not that many tiles not that many tiles x291.0
2414.00%x24.25 not that many tiles not that many tiles not that many tiles x24.25

At three mines the fifth tile is worth 1.96x, the tenth 4.90x - the same numbers as at Jackpot Mines and Hot Mines with the same return. The jackpot is not added on top; it is funded out of the same 97: ordinary rounds, all else equal, pay a touch more meanly than in a game without a pool, and in return there is an event that game does not have.

Mummy Mines demo without an account

Loads from the Belatra showcase on click. Switch the grid to 4x4 - that is the reason to come here.

Cover of Mummy Mines
Belatra Games clip: the Mummy Mines promo, half a minute with the grid, the mummy and the jackpot reel
Belatra Games clip: the Mummy Mines promo, half a minute with the grid, the mummy and the jackpot reel

Autoplay as a limiter, not an accelerator

Before launch three things are set: how many rounds to play, how many tiles to open per round and how many mines to set. The round count is picked from preset values - 10, 20, 50 - or removed altogether, and that last option is the one to walk past.

The reason is not mathematics but how a session is built. The end of a batch of rounds is the natural point where the hand leaves the button by itself and there is a chance to assess what is going on. Unlimited autoplay removes that point, and the session ends not with a decision but with a balance.

Used properly, autoplay works here as a limiter. A batch of 10 rounds with a preset number of tiles to open is a pre-named exit point moved into the game settings. More on the technique in the strategy breakdown.

Mummy Mines against its neighbours on return

The three closest versions by RTP and the shared scenario on the 5x5 grid: three mines, five tiles.

GameRTPHouse keepsx5 at 3 minesMinesCeiling
Mummy Mines973%x1.96 not published jackpot
Jackpot Mines973%x1.966-20jackpot up to 200 EUR
Hot Mines973%x1.953-2420000 USD
Mini Mines973% no table not published not published

From Jackpot Mines it differs in grid and settings, from Hot Mines in the reel and the picture, from Mini Mines in that here both grid and mechanic are known, while there only the return is. On the small 3x3 grid the large symbols read well, but on 5x5 the picture gets dense, and telling a scarab from a mummy in the corner of your eye is harder than a diamond from a bomb in minimalist artwork. For fast play that shows.

The 4x4 grid exists only here

Mummy Mines on the platform: three sizes, a jackpot reel and autoplay for 10, 20 or 50 rounds.

Play Mummy Mines

What people ask about Mummy Mines

What grid sizes does Mummy Mines have

Three: 3x3, 4x4 and 5x5. The middle size is unique in the set - no other game offers a 4x4 grid. Sixteen tiles give mathematics halfway between nine and twenty-five.

What hides under a tile

A scarab, a mine or a jackpot symbol. The first lifts the payout, the second ends the round, the third triggers a separate spin of a reel - and the reel decides whether it is an addition, the end of the round or the whole accumulated jackpot.

How does autoplay work

Three parameters are set: the number of rounds - 10, 20, 50 or unlimited - the number of tiles opened per round, and the mine count. Then the game runs by itself. The unlimited option is better left alone: it removes the only natural stopping point.

How does it differ from Jackpot Mines by the same studio

In grid and artwork. The jackpot reel, the stated RTP 97 and the overall round scheme are shared. Jackpot Mines has two grids, 3x3 and 5x5; here there are three thanks to the intermediate 4x4, and there is a fuller autoplay.

Does Mummy Mines have a demo

Yes, it opens right on this page from the Belatra showcase without an account: first a splash with a Play button, then the grid itself. All three sizes and autoplay work in the demo.

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