InOut Games · classic grid · payout table published
Mines by InOut Games: the version with a published payout table
The studio published starting multipliers, ceilings and the per-click chance for four modes, and our computation matched them digit for digit. That makes this the easiest game to learn the format from: everything on this page can be checked against InOut's own table. RTP 95 is not the most generous in the set, but it is the most transparent.

How a round goes and where its only decision lives
A stake from 0.01 to 200 credits, a bomb count from 3 to 24, and the 5x5 grid closes. The first click at three bombs lands 88 times in a hundred and pays 1.07x: the studio truncates the tail, so not the 1.08x that rounding would give. From there every tile is dearer than the last: the third 1.41x, the fifth 1.91x, the tenth 4.80x. The cash-out button is live after any click, and the whole game is an argument with yourself about which step to press it on.
What makes this version handy for a first look is the table. InOut showed, for 3, 5, 10 and 24 bombs, the starting multiplier, the maximum number of hits, the theoretical ceiling and the chance per click. We recomputed all of it with the odds formula: 3 bombs - 2185x over twenty-two clicks, 5 bombs - 50473x over twenty, 10 bombs - 3105322x over fifteen, 24 bombs - 23.75x over one. All of it matched. So the other twenty rows below are not our invention but the same arithmetic.
The weak spot is a single one and not in the mechanics: RTP 95 while the same studio runs Hot Mines at 97 on the same engine. If it has to be InOut, take Hot Mines - two points on every bet. If it has to be a table you can learn from, you are on the right page.
Odds and multipliers for every bomb count
All twenty-two rows from 3 to 24 bombs at RTP 95, tail truncated the way the studio prints it. The four rows InOut published are named above - they matched.
| Mines | Safe tiles | 1st click odds | x1 | x3 | x5 | x10 | Whole field |
|---|---|---|---|---|---|---|---|
| 3 | 22 | 88.0% | x1.07 | x1.41 | x1.91 | x4.80 | x2185 |
| 4 | 21 | 84.0% | x1.13 | x1.64 | x2.48 | x8.80 | x12017 |
| 5 | 20 | 80.0% | x1.18 | x1.91 | x3.25 | x16.80 | x50473 |
| 6 | 19 | 76.0% | x1.25 | x2.25 | x4.34 | x33.61 | x168244 |
| 7 | 18 | 72.0% | x1.31 | x2.67 | x5.89 | x70.96 | x456664 |
| 8 | 17 | 68.0% | x1.39 | x3.21 | x8.15 | x159.6 | x1027496 |
| 9 | 16 | 64.0% | x1.48 | x3.90 | x11.55 | x387.7 | x1940826 |
| 10 | 15 | 60.0% | x1.58 | x4.80 | x16.80 | x1034 | x3105322 |
| 11 | 14 | 56.0% | x1.69 | x6.00 | x25.21 | x3102 | x4234530 |
| 12 | 13 | 52.0% | x1.82 | x7.63 | x39.21 | x10857 | x4940284 |
| 13 | 12 | 48.0% | x1.97 | x9.93 | x63.72 | x47050 | x4940284 |
| 14 | 11 | 44.0% | x2.15 | x13.24 | x109.2 | x282302 | x4234530 |
| 15 | 10 | 40.0% | x2.37 | x18.20 | x200.2 | x3105322 | x3105322 |
| 16 | 9 | 36.0% | x2.63 | x26.01 | x400.5 | not that many tiles | x1940826 |
| 17 | 8 | 32.0% | x2.96 | x39.01 | x901.3 | not that many tiles | x1027496 |
| 18 | 7 | 28.0% | x3.39 | x62.42 | x2403 | not that many tiles | x456664 |
| 19 | 6 | 24.0% | x3.95 | x109.2 | x8412 | not that many tiles | x168244 |
| 20 | 5 | 20.0% | x4.74 | x218.5 | x50473 | not that many tiles | x50473 |
| 21 | 4 | 16.0% | x5.93 | x546.2 | not that many tiles | not that many tiles | x12017 |
| 22 | 3 | 12.0% | x7.91 | x2185 | not that many tiles | not that many tiles | x2185 |
| 23 | 2 | 8.00% | x11.87 | not that many tiles | not that many tiles | not that many tiles | x284.9 |
| 24 | 1 | 4.00% | x23.75 | not that many tiles | not that many tiles | not that many tiles | x23.75 |
The last row is the most useful one in the set. At 24 bombs there is one safe tile, a 4 percent chance of hitting it, a payout of 23.75x. Multiply them: you get ninety-five hundredths, that is exactly the stated RTP. The game takes its five percent and nothing beyond.
The upper rows work the same way, only stretched. Three bombs, twenty-two clicks, 2185x - and a 0.043 percent chance of getting there that makes the number theoretical. Choosing between rows, you choose frequency rather than value: how to use that is on the strategy page, where the same table is shown with every column.
A ceiling in dollars: why the top of the table is cut off
The difference that changes what big multipliers mean.
For most games in the set the payout limit is set as a multiplier: Mines 94% pays at most 10000 stakes, Turbo Mines 805001. At InOut Games the limit is set in money and equals 20000 USD, whatever stake you place.
This has a consequence that is easy to miss. At a one-credit stake the ceiling corresponds to a multiplier of twenty thousand, and the 3105322x row stays a pretty number from theory. At a two-hundred-credit stake, the top of the range, the ceiling already kicks in at a hundred multipliers, and ten bombs lose their point: you hit the limit before you hit luck.
Hence a rule for this particular game: the bigger the stake, the fewer bombs make sense. On a small stake the top of the table is reachable; on a large one it is cut off by the ceiling.
Mines by InOut against its neighbours on return
The three closest versions by RTP and one shared scenario: three mines, five tiles open.
| Game | RTP | House keeps | x5 at 3 mines | Mines | Ceiling |
|---|---|---|---|---|---|
| Mines by InOut Games | 95 | 5% | x1.91 | 3-24 | 20000 USD |
| Mines by Turbo Games | 95 | 5% | x1.92 | not published | x456660 |
| Turbo Mines | 95 | 5% | x1.92 | not published | x805001 |
| Book of Mines | 95 | 5% | x1.92 | not published | x805001 |
Inside the studio the choice is obvious: Lucky Mines at 96 and Hot Mines at 97 - same grid, same bomb range, same dollar ceiling, and they pay a little more for five tiles at three mines. Against Mines by Turbo Games at the same 95, InOut has two arguments: the published table and a money ceiling that on a small stake sits higher than Turbo's 456660x.
What the screen looks like
Frames captured in the studio demo on the same engine: the same game by construction, the same interface, a play balance.


The public demo of Mines itself does not open on the studio site, so here are two other InOut Games titles on the same engine. Interface, grid and button layout match across all three; artwork and stated RTP differ. The demo of Mines itself switches on next to the game window on the platform.
Check the table on a live grid
The demo switches on at the platform before any deposit; the multiplier ladder is the one in the table above.
Is this the version to take
Choosing inside the studio - no: Hot Mines has the same 5x5, the same ceiling and two points more return. Choosing for transparency - yes: it is the only game in the set that comes with a published table of starting multipliers and per-click odds. Learning the format from it is faster than from any description, and every one of its figures checks out against the formula.
How many bombs can you set in Mines by InOut Games
From 3 to 24. The lower bound is higher than at some competitors: there is no one- or two-bomb mode in this game. The upper bound is standard - 24 bombs leave exactly one safe tile on the grid.
What is the maximum win in Mines by InOut Games
The ceiling is expressed in money rather than as a multiplier: 20000 USD. That is an important difference from Hacksaw Gaming's games, where the limit is set in stakes. On a small stake the money ceiling is out of reach; on a large one it kicks in before the theoretical multiplier does.
How does Mines differ from Lucky Mines and Hot Mines by the same studio
Mechanically not at all: the same 5x5, the same bomb range, the same 20000 USD ceiling. What differs is the stated RTP and the artwork. Mines has 95, Lucky Mines 96, Hot Mines 97. Two points between the extremes on an identical grid.
What is the minimum stake
From 0.01 to 200 in credits. A range of twenty thousand times covers both cautious play and big play, but keep the money ceiling in mind: at the top of the range it limits the round far earlier than the multiplier table does.
Does Mines by InOut have a demo
Inside the casino, yes - via the button next to the game window. The public demo link on the studio showcase does not respond for this version, so the site shows frames of Lucky Mines and Hot Mines on the same engine: the interface and button layout match.