Mines by InOut Games: the format with its numbers exposed

Mines by InOut Games is the easiest version to learn the format from, because the studio published its pay table in full - starting multipliers, ceilings and per-click odds. No other game in this set puts those figures where a player can read them. The grid is the classic 5x5, bombs run from 3 to 24, and the stated RTP is 95.

Studio
InOut Games
Stated RTP
95%
Field size
5x5
Mine count
3-24
Payout ceiling
20000 USD
Released
2023

Play Mines

The published pay table in full

Four modes described in numbers by the studio. The formula check cleared on all four.

Bombs First click pays Click survives Clicks available Theoretical ceiling
3x1.0788%22x2185
5x1.1880%20x50473
10x1.5860%15x3105322
24x23.754%1x23.75

The last row is the single most useful line in the whole set. At 24 bombs one safe tile remains, the chance of finding it is 4 percent, and it pays 23.75. Multiply those and you land on ninety-five hundredths: the stated RTP, to the digit. The game takes its five percent and nothing else.

The upper rows work the same way, stretched over time. Three bombs, twenty-two clicks, a ceiling of 2185 - and odds of reaching it that keep the number largely theoretical. Choosing between rows is choosing frequency, not value.

Why the ceiling here is written in dollars

A difference that changes what the top rows of the table are worth.

Most games in this set cap in multiples: Mines 94% pays at most 10000 stakes, Turbo Mines stops at 805001. InOut Games caps in money instead, at 20000 USD, whatever your stake happens to be.

The consequence is easy to miss. On a one-credit bet the cap corresponds to a multiplier of twenty thousand, which leaves the 3105322 row as a nice piece of theory. On a two-hundred-credit bet, the top of the range, the cap arrives at around a hundred times - and ten bombs lose their point entirely, because you hit the limit long before you hit any luck.

Which gives a rule specific to this game: the larger your stake, the fewer bombs are worth setting. On a small bet the top of the table is live; on a large one it has already been trimmed away.

What the screen shows

Frames captured in the studio's demos: same engine, same interface, play credits.

The same InOut Games engine in Lucky mines: a 5x5 grid, mine selector and launch button along the bottom
The same InOut Games engine in Lucky mines: a 5x5 grid, mine selector and launch button along the bottom
Hot-mines on that engine: the multiplier ladder for the first five clicks is lifted above the grid
Hot-mines on that engine: the multiplier ladder for the first five clicks is lifted above the grid
About these frames

The studio's public demo for Mines itself does not launch, so the two games shown here are its siblings on the identical engine. Interface, grid and button placement match across all three; artwork and stated RTP are what change.

Is this the version to pick

Within the studio, no. Lucky mines states 96 and Hot-mines states 97, while the mechanics, grid and cap are identical across all three. Paying two extra points of house edge for the same game makes no sense.

For transparency, yes. This is the only game in the set that arrives with a published table of starting multipliers and per-click odds, and learning the format from it is faster than any written description - with the bonus that the figures survive a formula check.

How many bombs can you set in Mines by InOut Games

Between 3 and 24. The lower bound is higher than some rivals allow: there is no one-bomb or two-bomb mode here. The upper bound is standard - 24 bombs leave exactly one safe tile on the grid.

What is the maximum win

The cap is stated in money rather than multiples: 20000 USD. That is a meaningful difference from Hacksaw Gaming titles, where the limit is set in stakes. On a small bet the money cap is unreachable; on a large one it bites well before the theoretical multiplier does.

How does it differ from Lucky mines and Hot-mines

Mechanically it does not: same 5x5 grid, same bomb range, same 20000 USD cap. What differs is the stated RTP and the artwork. Mines runs 95, Lucky mines 96, Hot-mines 97 - three points between the ends of one identical engine.

What is the stake range

From 0.01 to 200 in credits. That spans twenty thousand fold, covering cautious and heavy play alike, but keep the money cap in mind: near the top of the range it limits a round far sooner than the multiplier table does.

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