One mechanic · eight studios · different returns

Mines game: where the mines are fewer and the return is higher

A grid, a click, the multiplier climbs. Another click and it climbs faster. Somewhere under one of those tiles sits a mine, and the cash-out button glows under your thumb the whole round. That is the entire format, and that is its trap: the game is simple, and the gap between versions is more than six points of return. Here are all the mines games on the platform, multipliers for every mine count, and demos where you can try all of it for free.

92-98.4stated RTP across versions
1-24mines on the classic grid
5070293xceiling in Mines+
25tiles on a 5x5 grid

A round halfway through: nine tiles open, the tenth turned out to be a mine.

One round, from the stake to the cash-out button

A stake, a mine count, the grid closes. Then it is you against twenty-five squares. The first click almost always lands: with three mines there are twenty-two safe tiles, and it pays a modest 1.07x at InOut Games. The second click is worth more, the third more again, and somewhere around the fifth or sixth tile the conversation with yourself begins: take it now, or open one more.

That is why people play it. A slot decides for you: you press spin and wait. In mines a decision is made on every click, and the result of the round is your choice multiplied by luck, not luck alone. The multiplier grows with acceleration rather than in a straight line: fewer safe tiles remain, so each next one costs more. At five mines and RTP 97, five open tiles pay 3.32x, ten pay 17.16x, fifteen pay 204.51x. Reaching the fifteenth happens in 0.47 percent of rounds, and the whole strategy of the format lives between those two numbers.

A mine ends the round without discussion: the stake is gone, the grid opens, and you see where everything else was lying. That picture after a loss keeps people at the screen longer than any slot bonus round: it feels like next time you will walk around it. You will not, and why that is gets its own breakdown.

Where the format came from and why every casino carries it

A short history: from the schoolroom Minesweeper to a game that eight studios now make.

A grid, hidden bombs, a click into the unknown - that is Minesweeper, the game that shipped with Windows for years. The difference is exactly one thing. In the schoolroom version an opened tile showed how many mines were next to it, and the game became a logic puzzle. The casino removed the hints and put a stake in their place: a tile is either clean or it is not, and every lucky click pays.

The earliest release date in the set belongs to BGaming: its Minesweeper came out in April 2016 and still holds the highest stated return, 98.4. Then Turbo Games, InOut, Hacksaw, Pragmatic Play, Belatra, Mascot and OneTouch each built their own grid: 5x5 with 1 to 24 mines here, a path instead of a grid there, 9x9 with an 805001x ceiling somewhere else, and a third outcome under the tile - a jackpot - at Belatra.

Why it stuck. A round lasts exactly as long as you want: three clicks or twenty. The rules are visible in full, the multiplier is computed from the tile count, and you can check it on a calculator - a rare thing in a casino. And above all, there is a button slots do not have. Cashing out before it blows is the pleasure of the format.

Which versions of the mines game the platform has

The order is not a ranking: the games where the format shows in its purest form come first, then the branches - big grids, jackpots, instant versions. Each has its own review with a multiplier table.

Cover art of Mines by InOut Games by InOut GamesRTP 95

Mines by InOut Games

InOut Games

Bare mechanics, no theme: a 5x5 field, 3 to 24 bombs, a cash-out button after every click. The easiest entry point into the format.

RTP 95 · field 5x5 · up to 20000 USD

Cover art of Mines by Turbo Games by Turbo GamesRTP 95

Mines by Turbo Games

Turbo Games

The May 2021 release that started the studio's whole line. Diamonds against mines, autoplay with a saved pick pattern.

RTP 95 · field 5x5 · up to x456660

Cover art of Mines+ by Pragmatic PlayRTP 97.5

Mines+

Pragmatic Play

The highest published ceiling here and a 97.5 RTP. Mines range from 1 to 24, so even the most cautious setup is available.

RTP 97.5 · field 5x5 · up to x5070293

Cover art of Mines 94% by Hacksaw GamingRTP 94

Mines 94%

Hacksaw Gaming

The only game here with its RTP printed in the title. The payout ceiling is hard: 10000x, and it does not count past that.

RTP 94 · field 5x5 · up to x10000

Cover art of Mines Supreme 92% by Hacksaw GamingRTP 92

Mines Supreme 92%

Hacksaw Gaming

The lowest published RTP in this set at 92. In exchange the studio promises a steeper multiplier ladder on short runs.

RTP 92 · field 5x5 · up to x10000

Cover art of Minesweeper by BGamingRTP 98.4

Minesweeper

BGaming

Not a grid but a path: you cross the field row by row, one tile at a time. Highest RTP here, lowest ceiling.

RTP 98.4 · up to x15.11

Cover art of Minesweeper XY by BGamingRTP 98.4

Minesweeper XY

BGaming

The same walk as Minesweeper, but both sides of the field are set separately: 3 to 15 moves long, 2 to 6 cells wide.

RTP 98.4

Cover art of Lucky Mines by InOut GamesRTP 96

Lucky Mines

InOut Games

Exactly the same mechanics as the studio's Mines, but one point higher RTP: 96 against 95. The gap only shows over distance.

RTP 96 · field 5x5 · up to 20000 USD

Cover art of Hot Mines by InOut GamesRTP 97

Hot Mines

InOut Games

A Mexican cactus instead of diamonds and a 97 RTP, the best InOut Games offers. The mechanics did not change by a single cell.

RTP 97 · field 5x5 · up to 20000 USD

Cover art of Turbo Mines by Turbo GamesRTP 95

Turbo Mines

Turbo Games

Four field sizes instead of one, plus a mode that replays a saved pick pattern round after round without any clicking.

RTP 95 · field 3x3, 5x5, 7x7, 9x9 · up to x805001

Cover art of 1Tap Mines by Turbo GamesRTP 96

1Tap Mines

Turbo Games

No settings at all: a 5x5 grid, exactly 3 mines, one tap per round. The 96 RTP comes from bonus gems.

RTP 96 · field 5x5 · up to x2184.87

Cover art of Book of Mines by Turbo GamesRTP 95

Book of Mines

Turbo Games

Egypt laid over the same maths as Turbo Mines: the same four fields and the same ceiling. Here a mine is called a curse.

RTP 95 · field 3x3, 5x5, 7x7, 9x9 · up to x805001

Cover art of Jackpot Mines by Belatra GamesRTP 97

Jackpot Mines

Belatra Games

A third possible tile beyond coin and mine: a jackpot symbol that fires a separate reel spin.

RTP 97 · field 3x3, 5x5 · up to jackpot up to 200 EUR

Cover art of Mummy Mines by Belatra GamesRTP 97

Mummy Mines

Belatra Games

The only game here with a 4x4 field, sitting between 3x3 and 5x5. Autoplay counts rounds in batches of 10, 20 and 50.

RTP 97 · field 3x3, 4x4, 5x5 · up to jackpot

Cover art of Mines Blast by Mascot GamingRTP 95

Mines Blast

Mascot Gaming

Tiles are marked up front, all at once: 1 to 23 per round. Preset marking patterns, and ranks that build up from bets.

RTP 95 · field 5x5

Cover art of Mini Mines by OneTouchRTP 97

Mini Mines

OneTouch

The most opaque card in the set: a 97 RTP is stated, but the developer publishes neither field size nor payout ceiling.

RTP 97

The whole catalogue on one page

The whole set in one table: RTP, grid, mines, ceiling

A dash means the studio does not publish the value. We did not invent one on its behalf.

GameStudioRTPFieldMinesCeiling
Mines by InOut GamesInOut Games955x53-2420000 USD
Mines by Turbo GamesTurbo Games955x5not publishedx456660
Mines+Pragmatic Play97.55x51-24x5070293
Mines 94%Hacksaw Gaming945x5not publishedx10000
Mines Supreme 92%Hacksaw Gaming925x5not publishedx10000
MinesweeperBGaming98.4not publishednot publishedx15.11
Minesweeper XYBGaming98.4not publishednot publishednot published
Lucky MinesInOut Games965x53-2420000 USD
Hot MinesInOut Games975x53-2420000 USD
Turbo MinesTurbo Games953x3, 5x5, 7x7, 9x9not publishedx805001
1Tap MinesTurbo Games965x53x2184.87
Book of MinesTurbo Games953x3, 5x5, 7x7, 9x9not publishedx805001
Jackpot MinesBelatra Games973x3, 5x56-20jackpot up to 200 EUR
Mummy MinesBelatra Games973x3, 4x4, 5x5not publishedjackpot
Mines BlastMascot Gaming955x5not publishednot published
Mini MinesOneTouch97not publishednot publishednot published

The RTP spread here is wider than you would find across slots: 6.4 points between the worst and the best on identical mechanics. In plain terms, Minesweeper by BGaming at 98.4 keeps 1.6 percent of turnover and Mines Supreme at 92 keeps 8. Across the same hundred bets the second one eats money five times faster than the names suggest.

The second thing the table shows is ceilings. Mines+ states a multiplier of 5070293, Turbo Mines 805001, and Minesweeper just 15.11. That does not make the first game half a million times more generous: a ceiling only says what a game could theoretically pay out. Minesweeper sits low because its rounds are short and every step is cheap, and that is exactly why its return is the highest.

Four branches the format split into

Many names, but in substance four differences.

The classic grid

A 5x5 grid, the player sets the mine count, cash-out after any click. Both games called Mines, Lucky Mines, Hot Mines and Mines+ work this way. They differ in stated RTP and artwork; the mechanics match down to the tile.

A path instead of a grid

Minesweeper and Minesweeper XY by BGaming reframed the task: instead of picking any tile on a grid, the player crosses from one edge to the other, choosing one tile in every row. From 3 to 15 steps, 2 to 6 tiles per row, and exactly one of them explodes.

Big grids

Turbo Mines and Book of Mines added a choice of size: 3x3, 5x5, 7x7 and 9x9. A 9x9 grid is 81 tiles, and the multiplier ladder on it runs so far that a ceiling of 805001 stops being a figure of speech.

A third outcome under the tile

Jackpot Mines and Mummy Mines by Belatra Games put not two but three things under a tile: a coin, a mine, and a jackpot symbol that triggers a separate spin. The jackpot in Jackpot Mines climbs to 200 EUR.

How much the grid pays and why exactly that much

Multipliers in mines are not set by an editor: they are computed from the tile count. You can check the formula yourself, and we did.

The chance of opening k safe tiles in a row on a 25-tile grid with M mines is a ratio of combinations: how many sets of k tiles can be drawn from the safe ones, divided by how many can be drawn from all of them. The fair multiplier is the inverse of that chance. The real multiplier equals the fair one multiplied by the RTP.

The check is simple. Take 24 mines: exactly one safe tile, a 4 percent chance of hitting it, a fair multiplier of 25. Multiply by an RTP of 95 and you get 23.75. That is precisely the number in the payout table InOut Games published. It matched at 3 mines, at 5 and at 10 as well. And the Mines+ ceiling of 5070293 is 0.975 multiplied by the number of ways to pick 12 mines out of 25 tiles, digit for digit.

Hence a conclusion that saves money faster than any tip: the mine count does not change the game's return. It changes the spread. Three mines means frequent small wins, twenty-four means rare big ones. Over the long run both modes end in the same place, and that place is the stated RTP.

How RTP and the multiplier are computed: a breakdown with curves

What the player decides and what was decided before them

There really is a choice in mines. It is just not where people usually look for it.

Works

  • The mine count: it shapes the round and the length of the multiplier ladder
  • An exit point named before the round: the multiplier at which you cash out without arguing with yourself
  • Choosing a version by stated RTP: 98.4 against 92 is 6.4 points on every bet
  • Demo before money: the shape of a 10-mine round is cheaper to see on play credits

Does not work

  • Tile order: corners, cross, diagonal. The layout is fixed before the first click
  • Switching to a "cold" game after a loss: past rounds have no effect on the next one
  • Doubling the stake after a loss: it only multiplies the speed at which the bankroll ends
  • Layout predictors: the result is locked with a cryptographic key before the round

Mines strategy: what works and what only seems to

What a round looks like on screen

Frames captured in the studios' demos, not drawn: the same screens a player sees.

Hot Mines by InOut Games: a multiplier ladder for the first five tiles runs above the grid
Hot Mines by InOut Games: a multiplier ladder for the first five tiles runs above the grid
Minesweeper by BGaming: a path instead of a grid, crossed from one edge of the field to the other
Minesweeper by BGaming: a path instead of a grid, crossed from one edge of the field to the other
Book of Mines by Turbo Games: the same grid in Egyptian dress, size switch at the bottom
Book of Mines by Turbo Games: the same grid in Egyptian dress, size switch at the bottom
1Tap Mines: no settings at all, a 5x5 grid and exactly 3 mines set by the studio
1Tap Mines: no settings at all, a 5x5 grid and exactly 3 mines set by the studio

Test the multiplier ladder yourself

The BGaming, Turbo Games and Belatra demos open without an account, on play credits.

Open the demos

What people ask about the mines game

What is the mines game and how is it different from a slot

There are no reels. There is a grid of closed tiles; some hide mines, the rest hide winning symbols. Every safe tile you open raises the multiplier, and you can cash out at any moment. A slot decides for you: press spin and wait. Here a decision is made on every click, and that decision is what shapes the round.

Does the number of mines change the payout

Directly. More mines means fewer safe tiles and a round that survives to the next click less often, so the multiplier per step grows faster. With 3 mines the first click lands 88 times in a hundred, with 10 mines 60 times, with 24 mines 4 times.

Is there a strategy that improves the odds

The order of tiles changes nothing: the layout is fixed before your first click. Two things do matter - how many mines you set and when you cash out. The first shapes the round, the second decides what you do with it. Everything else sold under the word "system" argues with arithmetic and loses.

Can I play mines for free

Yes. BGaming, Turbo Games and Belatra open their demos right from the game pages on this site, on play credits and without an account. For the other studios the demo lives inside the casino and switches on with a button next to the game window.

What does RTP 97 mean in a mines game

It is the share of everything wagered that the game returns over a long run, so 97 leaves the house 3 points. On a classic 5x5 grid that share does not move with the mine count: multipliers are rescaled so the return stays put. What changes is the spread, not the return.

Which version of mines is the best deal

By stated return - Minesweeper by BGaming at 98.4, then Mines+ by Pragmatic Play at 97.5. By ceiling - Mines+ with a 5070293x multiplier. By speed - 1Tap Mines, where a round is a single tap. "Best" depends on what you count as value, and every game page here works it out in numbers.

Ready for the real grid

Every version in the catalogue lives on one platform: one sign-up, the whole list of games.

Play mines
Last updated -