RTP 9516 games · 8 studios · one mechanic
Mines game: 16 versions, real odds, one grid
A mines game is simpler than any slot: a grid of covered tiles, explosives under some of them, a payout under the rest. Every safe click lifts the multiplier and every next one can end the round. This page holds all 16 versions carried by the casino, the exact odds for a 5x5 grid, and an honest look at what a player actually controls here.
A round about halfway through: nine tiles opened, one of them a mine.
What one round of mines looks like
You set a stake and a mine count, the grid closes, and from there everything rides on your clicks. Open a safe tile and the multiplier ticks up. Open a mine and the round is over, stake gone. Between those two outcomes sits a cash-out button, and that button is the whole game.
The classic grid is 5x5, which is 25 tiles. Mines can run from 1 to 24, and this is not decoration in a settings panel: it is the only lever that changes the shape of a round. Set 3 mines and 22 tiles are safe, the first click lands 88 times in a hundred, and it pays 1.10. Set 10 mines and only 15 are safe, the first click lands 60 times in a hundred, and that same click pays 1.62.
Then the part people come for. Multipliers do not grow in a straight line, they accelerate, because every tile you take leaves fewer safe ones behind. On five mines, five open tiles pay 3.32, ten open tiles pay 17.16, and fifteen pay 204.51. The catch is in the odds of getting there: 0.47 percent.
The shape is borrowed from Minesweeper, the tile-clearing puzzle that shipped with Windows for years: same grid, same buried bombs, same guess about which square is safe. One thing did not survive the move. In the original, an opened square told you how many mines touched it, and the game turned into logic. In a casino there are no hints, and the logic has been replaced by a stake.
All sixteen games in a single table
A dash means the studio does not publish that number. We did not invent one on its behalf.
| Game | Studio | RTP | Field | Mines | Ceiling |
|---|---|---|---|---|---|
| Mines by InOut Games | InOut Games | 95 | 5x5 | 3-24 | 20000 USD |
| Mines by Turbo Games | Turbo Games | 95 | 5x5 | not published | x456660 |
| Mines+ | Pragmatic Play | 97.5 | 5x5 | 1-24 | x5070293 |
| Mines 94% | Hacksaw Gaming | 94 | 5x5 | not published | x10000 |
| Mines Supreme 92% | Hacksaw Gaming | 92 | 5x5 | not published | x10000 |
| Minesweeper | BGaming | 98.4 | not published | not published | x15.11 |
| Minesweeper XY | BGaming | 98.4 | not published | not published | not published |
| Lucky mines | InOut Games | 96 | 5x5 | 3-24 | 20000 USD |
| Hot-mines | InOut Games | 97 | 5x5 | 3-24 | 20000 USD |
| Turbo Mines | Turbo Games | 95 | 3x3, 5x5, 7x7, 9x9 | not published | x805001 |
| 1Tap Mines | Turbo Games | 96 | 5x5 | 3 | x2184.87 |
| Book of Mines | Turbo Games | 95 | 3x3, 5x5, 7x7, 9x9 | not published | x805001 |
| Jackpot Mines | Belatra Games | 97 | 3x3, 5x5 | 6-20 | jackpot up to 200 EUR |
| Mummy Mines | Belatra Games | 97 | 3x3, 4x4, 5x5 | not published | jackpot |
| Mines Blast | Mascot Gaming | 95 | 5x5 | not published | not published |
| Mini Mines | OneTouch | 97 | not published | not published | not published |
The RTP spread here is wider than you would find across slots: 6.4 points between the worst and the best. For games running identical mechanics that is a lot. In plain terms, Minesweeper by BGaming keeps 1.6 percent of turnover and Mines Supreme keeps 8. Across the same hundred bets the second one eats money five times faster.
The second thing the table shows is ceilings. Mines+ states a multiplier of 5070293, Turbo Mines 805001, and Minesweeper just 15.11. That does not make the first game half a million times more generous: a ceiling only says what a game could theoretically pay out. Minesweeper sits low because its rounds are short and every step is cheap, and that is exactly why its RTP is the highest here.
Four branches the format grew into
Sixteen titles are not sixteen different games. There are four real differences.
The classic grid
A 5x5 field, the player picks the mine count, cash out after any click. That covers both games named Mines, plus Lucky mines, Hot-mines and Mines+. What separates them is the stated RTP and the artwork; the mechanics match tile for tile.
A path instead of a grid
Minesweeper and Minesweeper XY by BGaming restated the problem: you do not pick a tile on a field, you walk from one edge to the other choosing one square per row. Between 3 and 15 steps, 2 to 6 squares per row, exactly one of them wired.
Bigger grids
Turbo Mines and Book of Mines let you pick the size: 3x3, 5x5, 7x7 or 9x9. A 9x9 board is 81 tiles, and the multiplier ladder stretches so far across it that a ceiling of 805001 stops being a figure of speech.
A third outcome per tile
Jackpot Mines and Mummy Mines by Belatra Games put three things under a tile rather than two: a coin, a mine, or a jackpot symbol that spins a separate reel. In Jackpot Mines the pot climbs to 200 EUR.
What the grid pays and why exactly that
Mines multipliers are not set by an editor. They fall out of the tile count, and you can check the formula yourself.
The chance of opening k safe tiles in a row on a 25-tile grid holding M mines is a ratio of combinations: how many sets of k tiles exist among the safe ones, divided by how many exist among all of them. The fair multiplier is the inverse of that chance. The real multiplier is the fair one scaled by RTP.
Test it on the extreme case. With 24 mines exactly one tile is safe, the chance of finding it is 4 percent, and the fair multiplier is 25. Scale by an RTP of 95 and you get 23.75 - the precise figure printed in the published pay table for InOut Games. It matches on 3 mines too, and on 5, and on 10.
Which leads to the conclusion that saves money faster than any tip: the mine count does not change the return. It changes the spread. Three mines gives frequent small wins, twenty-four gives rare large ones, and over a long run both settle on the same stated RTP.
What the player decides and what was decided already
There is real choice in mines. It just is not where people usually look for it.
Works
- Picking the mine count: it sets the shape of the round and the length of the ladder
- Naming a cash-out point before the round, not arguing with yourself during it
- Choosing by stated RTP: 98.4 against 92 is 6.4 points off every single bet
- Demo play: the shape of a ten-mine round is cheaper to learn on play credits
Does not work
- Tile patterns - corners, crosses, diagonals. The layout was fixed before click one
- Switching to a cold game after a loss: past rounds do not touch the next one
- Doubling after a loss: it multiplies how fast a bankroll disappears, nothing else
- Any layout predictor: the outcome is locked by a cryptographic seed before the round
What a round actually looks like
These frames were captured in the studios' own demos, not drawn: they are the screens a player sees.





Frequently asked questions about mines
What is a mines game and how does it differ from a slot
There are no reels. There is a grid of covered tiles, some hiding mines and the rest hiding a payout. Every safe tile you open raises the multiplier, and you can bank it at any point. A slot decides for you the moment you press spin. Here you decide on every single click, and that decision shapes the round.
How many mines games are on the site
Sixteen, from eight different studios. They are not one game wearing sixteen skins: grid size, mine range, payout ceiling and stated RTP all differ, from 92 on Mines Supreme up to 98.4 on Minesweeper.
Does the mine count change what you win
Directly. More mines means fewer safe tiles, so a round survives fewer clicks and each step has to pay more. With 3 mines the first click lands safely 88 times in a hundred, with 10 mines 60 times, with 24 mines only 4.
Is there a mines strategy that improves the odds
Tile order changes nothing: the layout is fixed before your first click. Two things do change the round - the mine count you pick and the point where you cash out. Everything else sold as a mines strategy works against the arithmetic rather than with it.
Can I play mines for free
Some studios open a demo on their own site, on play credits and with no account: Turbo Games and BGaming both do. For the rest the demo lives inside the casino and is switched on next to the game window. The full list is on a separate page.
What does a stated RTP of 97 actually mean
It is the share of everything wagered that the game returns over a long run, so 97 leaves the house 3 points. On a classic 5x5 grid that share does not move with the mine count: multipliers are rescaled so the return stays put. What changes is the spread, not the return.














