16 games · 8 studios · one mechanic

Mines game: 16 versions, real odds, one grid

A mines game is simpler than any slot: a grid of covered tiles, explosives under some of them, a payout under the rest. Every safe click lifts the multiplier and every next one can end the round. This page holds all 16 versions carried by the casino, the exact odds for a 5x5 grid, and an honest look at what a player actually controls here.

16mines games
8studios behind them
92-98.4stated RTP range
25tiles on a 5x5 grid

A round about halfway through: nine tiles opened, one of them a mine.

What one round of mines looks like

You set a stake and a mine count, the grid closes, and from there everything rides on your clicks. Open a safe tile and the multiplier ticks up. Open a mine and the round is over, stake gone. Between those two outcomes sits a cash-out button, and that button is the whole game.

The classic grid is 5x5, which is 25 tiles. Mines can run from 1 to 24, and this is not decoration in a settings panel: it is the only lever that changes the shape of a round. Set 3 mines and 22 tiles are safe, the first click lands 88 times in a hundred, and it pays 1.10. Set 10 mines and only 15 are safe, the first click lands 60 times in a hundred, and that same click pays 1.62.

Then the part people come for. Multipliers do not grow in a straight line, they accelerate, because every tile you take leaves fewer safe ones behind. On five mines, five open tiles pay 3.32, ten open tiles pay 17.16, and fifteen pay 204.51. The catch is in the odds of getting there: 0.47 percent.

Where the format came from

The shape is borrowed from Minesweeper, the tile-clearing puzzle that shipped with Windows for years: same grid, same buried bombs, same guess about which square is safe. One thing did not survive the move. In the original, an opened square told you how many mines touched it, and the game turned into logic. In a casino there are no hints, and the logic has been replaced by a stake.

Sixteen mines games and where they diverge

Card order is not a ranking: the games that show the format in its plainest form come first, then the branches - big grids, jackpots, one-tap versions.

Cover art of Mines by InOut Games by InOut GamesRTP 95

Mines by InOut Games

InOut Games

Bare mechanics, no theme: a 5x5 field, 3 to 24 bombs, a cash-out button after every click. The easiest entry point into the format.

RTP 95 · field 5x5 · up to 20000 USD

Cover art of Mines by Turbo Games by Turbo GamesRTP 95

Mines by Turbo Games

Turbo Games

The May 2021 release that started the studio's whole line. Diamonds against mines, autoplay with a saved pick pattern.

RTP 95 · field 5x5 · up to x456660

Cover art of Mines+ by Pragmatic PlayRTP 97.5

Mines+

Pragmatic Play

The highest published ceiling here and a 97.5 RTP. Mines range from 1 to 24, so even the most cautious setup is available.

RTP 97.5 · field 5x5 · up to x5070293

Cover art of Mines 94% by Hacksaw GamingRTP 94

Mines 94%

Hacksaw Gaming

The only game here with its RTP printed in the title. The payout ceiling is hard: 10000x, and it does not count past that.

RTP 94 · field 5x5 · up to x10000

Cover art of Mines Supreme 92% by Hacksaw GamingRTP 92

Mines Supreme 92%

Hacksaw Gaming

The lowest published RTP in this set at 92. In exchange the studio promises a steeper multiplier ladder on short runs.

RTP 92 · field 5x5 · up to x10000

Cover art of Minesweeper by BGamingRTP 98.4

Minesweeper

BGaming

Not a grid but a path: you cross the field row by row, one cell at a time. The highest RTP here and the lowest ceiling.

RTP 98.4 · up to x15.11

Cover art of Minesweeper XY by BGamingRTP 98.4

Minesweeper XY

BGaming

The same walk as Minesweeper, but both sides of the field are set separately: 3 to 15 moves long, 2 to 6 cells wide.

RTP 98.4

Cover art of Lucky mines by InOut GamesRTP 96

Lucky mines

InOut Games

Exactly the same mechanics as the studio's Mines, but one point higher RTP: 96 against 95. The gap only shows over distance.

RTP 96 · field 5x5 · up to 20000 USD

Cover art of Hot-mines by InOut GamesRTP 97

Hot-mines

InOut Games

A Mexican cactus instead of diamonds and a 97 RTP, the best InOut Games offers. The mechanics did not change by a single cell.

RTP 97 · field 5x5 · up to 20000 USD

Cover art of Turbo Mines by Turbo GamesRTP 95

Turbo Mines

Turbo Games

Four field sizes instead of one, plus a mode that replays a saved pick pattern round after round without any clicking.

RTP 95 · field 3x3, 5x5, 7x7, 9x9 · up to x805001

Cover art of 1Tap Mines by Turbo GamesRTP 96

1Tap Mines

Turbo Games

No settings at all: a 5x5 field, exactly 3 mines, one tap per round. The 96 RTP comes from bonus gems, not from a changed field.

RTP 96 · field 5x5 · up to x2184.87

Cover art of Book of Mines by Turbo GamesRTP 95

Book of Mines

Turbo Games

Egypt laid over the same maths as Turbo Mines: the same four fields and the same ceiling. Here a mine is called a curse.

RTP 95 · field 3x3, 5x5, 7x7, 9x9 · up to x805001

Cover art of Jackpot Mines by Belatra GamesRTP 97

Jackpot Mines

Belatra Games

A third possible tile beyond coin and mine: a jackpot symbol that fires a separate reel spin.

RTP 97 · field 3x3, 5x5 · up to jackpot up to 200 EUR

Cover art of Mummy Mines by Belatra GamesRTP 97

Mummy Mines

Belatra Games

The only game here with a 4x4 field, sitting between 3x3 and 5x5. Autoplay counts rounds in batches of 10, 20 and 50.

RTP 97 · field 3x3, 4x4, 5x5 · up to jackpot

Cover art of Mines Blast by Mascot GamingRTP 95

Mines Blast

Mascot Gaming

Cells are marked up front, all at once: 1 to 23 per round. There are preset marking patterns and ranks that build up from bets.

RTP 95 · field 5x5

Cover art of Mini Mines by OneTouchRTP 97

Mini Mines

OneTouch

The most opaque card in the set: a 97 RTP is stated, but the developer publishes neither field size nor payout ceiling.

RTP 97

All sixteen games in a single table

A dash means the studio does not publish that number. We did not invent one on its behalf.

GameStudioRTPFieldMinesCeiling
Mines by InOut GamesInOut Games955x53-2420000 USD
Mines by Turbo GamesTurbo Games955x5not publishedx456660
Mines+Pragmatic Play97.55x51-24x5070293
Mines 94%Hacksaw Gaming945x5not publishedx10000
Mines Supreme 92%Hacksaw Gaming925x5not publishedx10000
MinesweeperBGaming98.4not publishednot publishedx15.11
Minesweeper XYBGaming98.4not publishednot publishednot published
Lucky minesInOut Games965x53-2420000 USD
Hot-minesInOut Games975x53-2420000 USD
Turbo MinesTurbo Games953x3, 5x5, 7x7, 9x9not publishedx805001
1Tap MinesTurbo Games965x53x2184.87
Book of MinesTurbo Games953x3, 5x5, 7x7, 9x9not publishedx805001
Jackpot MinesBelatra Games973x3, 5x56-20jackpot up to 200 EUR
Mummy MinesBelatra Games973x3, 4x4, 5x5not publishedjackpot
Mines BlastMascot Gaming955x5not publishednot published
Mini MinesOneTouch97not publishednot publishednot published

The RTP spread here is wider than you would find across slots: 6.4 points between the worst and the best. For games running identical mechanics that is a lot. In plain terms, Minesweeper by BGaming keeps 1.6 percent of turnover and Mines Supreme keeps 8. Across the same hundred bets the second one eats money five times faster.

The second thing the table shows is ceilings. Mines+ states a multiplier of 5070293, Turbo Mines 805001, and Minesweeper just 15.11. That does not make the first game half a million times more generous: a ceiling only says what a game could theoretically pay out. Minesweeper sits low because its rounds are short and every step is cheap, and that is exactly why its RTP is the highest here.

Four branches the format grew into

Sixteen titles are not sixteen different games. There are four real differences.

The classic grid

A 5x5 field, the player picks the mine count, cash out after any click. That covers both games named Mines, plus Lucky mines, Hot-mines and Mines+. What separates them is the stated RTP and the artwork; the mechanics match tile for tile.

A path instead of a grid

Minesweeper and Minesweeper XY by BGaming restated the problem: you do not pick a tile on a field, you walk from one edge to the other choosing one square per row. Between 3 and 15 steps, 2 to 6 squares per row, exactly one of them wired.

Bigger grids

Turbo Mines and Book of Mines let you pick the size: 3x3, 5x5, 7x7 or 9x9. A 9x9 board is 81 tiles, and the multiplier ladder stretches so far across it that a ceiling of 805001 stops being a figure of speech.

A third outcome per tile

Jackpot Mines and Mummy Mines by Belatra Games put three things under a tile rather than two: a coin, a mine, or a jackpot symbol that spins a separate reel. In Jackpot Mines the pot climbs to 200 EUR.

What the grid pays and why exactly that

Mines multipliers are not set by an editor. They fall out of the tile count, and you can check the formula yourself.

The chance of opening k safe tiles in a row on a 25-tile grid holding M mines is a ratio of combinations: how many sets of k tiles exist among the safe ones, divided by how many exist among all of them. The fair multiplier is the inverse of that chance. The real multiplier is the fair one scaled by RTP.

Test it on the extreme case. With 24 mines exactly one tile is safe, the chance of finding it is 4 percent, and the fair multiplier is 25. Scale by an RTP of 95 and you get 23.75 - the precise figure printed in the published pay table for InOut Games. It matches on 3 mines too, and on 5, and on 10.

Which leads to the conclusion that saves money faster than any tip: the mine count does not change the return. It changes the spread. Three mines gives frequent small wins, twenty-four gives rare large ones, and over a long run both settle on the same stated RTP.

Full odds and multiplier table

What the player decides and what was decided already

There is real choice in mines. It just is not where people usually look for it.

Works

  • Picking the mine count: it sets the shape of the round and the length of the ladder
  • Naming a cash-out point before the round, not arguing with yourself during it
  • Choosing by stated RTP: 98.4 against 92 is 6.4 points off every single bet
  • Demo play: the shape of a ten-mine round is cheaper to learn on play credits

Does not work

  • Tile patterns - corners, crosses, diagonals. The layout was fixed before click one
  • Switching to a cold game after a loss: past rounds do not touch the next one
  • Doubling after a loss: it multiplies how fast a bankroll disappears, nothing else
  • Any layout predictor: the outcome is locked by a cryptographic seed before the round

Mines strategies in detail

What a round actually looks like

These frames were captured in the studios' own demos, not drawn: they are the screens a player sees.

Hot-mines by InOut Games: the multiplier ladder for the first five clicks sits above the grid
Hot-mines by InOut Games: the multiplier ladder for the first five clicks sits above the grid
Minesweeper by BGaming: a path rather than a grid, walked from one edge of the field to the other
Minesweeper by BGaming: a path rather than a grid, walked from one edge of the field to the other
Book of Mines by Turbo Games: the same field in Egyptian dress, grid size switcher along the bottom
Book of Mines by Turbo Games: the same field in Egyptian dress, grid size switcher along the bottom
1Tap Mines: no settings at all, a fixed 5x5 grid and exactly 3 mines set by the studio
1Tap Mines: no settings at all, a fixed 5x5 grid and exactly 3 mines set by the studio
Turbo Games clip: a full round of Mines from the first tile to the cash-out button
Turbo Games clip: a full round of Mines from the first tile to the cash-out button

Frequently asked questions about mines

What is a mines game and how does it differ from a slot

There are no reels. There is a grid of covered tiles, some hiding mines and the rest hiding a payout. Every safe tile you open raises the multiplier, and you can bank it at any point. A slot decides for you the moment you press spin. Here you decide on every single click, and that decision shapes the round.

How many mines games are on the site

Sixteen, from eight different studios. They are not one game wearing sixteen skins: grid size, mine range, payout ceiling and stated RTP all differ, from 92 on Mines Supreme up to 98.4 on Minesweeper.

Does the mine count change what you win

Directly. More mines means fewer safe tiles, so a round survives fewer clicks and each step has to pay more. With 3 mines the first click lands safely 88 times in a hundred, with 10 mines 60 times, with 24 mines only 4.

Is there a mines strategy that improves the odds

Tile order changes nothing: the layout is fixed before your first click. Two things do change the round - the mine count you pick and the point where you cash out. Everything else sold as a mines strategy works against the arithmetic rather than with it.

Can I play mines for free

Some studios open a demo on their own site, on play credits and with no account: Turbo Games and BGaming both do. For the rest the demo lives inside the casino and is switched on next to the game window. The full list is on a separate page.

What does a stated RTP of 97 actually mean

It is the share of everything wagered that the game returns over a long run, so 97 leaves the house 3 points. On a classic 5x5 grid that share does not move with the mine count: multipliers are rescaled so the return stays put. What changes is the spread, not the return.

Open the mines catalogue

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